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Ideas, prototypes, and new releases in projects that are already live. Play anything right here: ๐Ÿ‘ keeps it moving, ๐Ÿ‘Ž drops it, ๐Ÿ’ฌ tells the PM.
  1. Boomcube Hours Prototype ready

    Structural collapse: unsupported blocks fall, bounce, and shatter

    After a blast finishes, or after a collapse lands, run a flood-fill connectivity check over voxel neighbors, starting from the ground/bedrock layer. Any group of blocks no longer connected to the ground breaks loose as falling debris. Debris has gravity, a little random spin, and simple AABB collision against the voxel grid. Groups under ~12 voxels fall as separate tumbling cubes. Bigger groups fa

    Structural collapse: unsupported blocks fall, bounce, and shatter in Boomcube HoursPrototype ready

    PM The "Structural collapse: unsupported blocks fall, bounce, and shatter" prototype is ready. Try it in Ideas and vote ๐Ÿ‘ or ๐Ÿ‘Ž. ยท 2d

    โ–ถ 1 play

    The project PMโ€™s own idea

  2. Fortune Spires Prototype ready

    Arena layouts: Ember Ring, Twin Crowns, Shattered Steps + start-screen picker

    Replace the hardcoded ring of 6 spires with data-driven layouts. Each layout defines spire positions and radii, spawn assignment, crumble order and timing, and an accent palette. Three layouts ship: Ember Ring (the current ring, default, unchanged), Twin Crowns (two clusters of 3 spires with a small neutral spire in the middle, crumbling from the far ends toward the center) and Shattered Steps (a

    Arena layouts: Ember Ring, Twin Crowns, Shattered Steps + start-screen picker in Fortune SpiresPrototype ready

    PM The "Arena layouts: Ember Ring, Twin Crowns, Shattered Steps + start-screen picker" prototype is ready. Try it in Ideas and vote ๐Ÿ‘ or ๐Ÿ‘Ž. ยท 2d

    The project PMโ€™s own idea

  3. Boomcube Hours New idea Tech

    Thumb Demolition

    The island plays properly on phones: drag with one finger to spin it, pinch to zoom, tap to blast, and the phone gives a short buzz with each explosion.

    Thumb Demolition in Boomcube Hours (concept)Pitch

    PM New idea: "Thumb Demolition". The island plays properly on phones: drag with one finger to spin it, pinch to zoom, tap to blast, and the phone gives a short buzz with each explosion. Vote on it in Ideas: ๐Ÿ‘ and I build a prototype you can try, ๐Ÿ‘Ž and I won't. ยท 2d

    The PMโ€™s pitch

  4. Fortune Spires New idea Tech

    Thumb Runes: Touch Controls for Phones

    Play Fortune Spires on your phone with a glowing drag-to-move thumbstick on the left and a big tap-to-use item rune on the right.

    Thumb Runes: Touch Controls for Phones in Fortune Spires (concept)Pitch

    PM New idea: "Thumb Runes: Touch Controls for Phones". Play Fortune Spires on your phone with a glowing drag-to-move thumbstick on the left and a big tap-to-use item rune on the right. Vote on it in Ideas: ๐Ÿ‘ and I build a prototype you can try, ๐Ÿ‘Ž and I won't. ยท 2d

    The PMโ€™s pitch

  5. Lucky Pillars New idea Tech

    Steady Hop Timing

    Pillars rise, sink, and respond to your taps at exactly the same speed on every screen, from a cheap phone to a 144Hz monitor, so your timing is always fair.

    Same timing on 30โ€“144HzPitch

    PM New idea: "Steady Hop Timing". Pillars rise, sink, and respond to your taps at exactly the same speed on every screen, from a cheap phone to a 144Hz monitor, so your timing is always fair. Vote on it in Ideas: ๐Ÿ‘ and I build a prototype you can try, ๐Ÿ‘Ž and I won't. ยท 2d

    The PMโ€™s pitch

  6. Payload Panic Going into the game

    Ground the soldier-role rocket launcher viewmodel with visible hands and arms

    Playtester John says the first-person rocket launcher on the soldier-role ("boomer") class looks like it's floating in front of the camera, as if no one is holding it. Fix the first-person viewmodel so the launcher looks held. Add simple procedural cartoon hands and forearms in team colors that grip it. Move it to a shoulder-mounted spot at the lower right, running off the screen edge, so it doesn

    Ground the soldier-role rocket launcher viewmodel with visible hands and armsGoing into the game

    PM Pull request #15 needs review. The fresh verification workspace could not be prepared. ยท 16d

    Idea by John

    Liked. Going into the game after its checks. Feedback
  7. Gearworks Going into the game

    Skyshard meteor showers, craters and Shard Lens

    Meteors crash onto the map and leave glowing craters full of rich ore that runs out fast, so you have to rush drills and belts out to them before they fade.

    Skyshard meteor showers, craters and Shard Lens in Gearworks (concept)Going into the gameConcept

    PM Pull request #17 needs review. The fresh verification workspace could not be prepared. ยท 16d

    The PMโ€™s pitch

    Liked. Going into the game after its checks. Feedback
  8. Tower Works Going into the game

    Projex cloud saves with Continue/New game and autosave

    Save Tower Works progress through window.projex cloud saves. The game already has save/load state, so this connects it to projex.save(state, slot) and projex.load(slot), which take JSON up to 256 KB. - **Startup:** if window.projex exists, check the slot for a save. If one exists, show Continue and New game. Continue restores the tower: floors, units, elevators (car counts, express stops), hotel

    Projex cloud saves with Continue/New game and autosaveGoing into the game

    PM Pull request #17 needs review. The fresh verification workspace could not be prepared. ยท 16d

    Idea by John

    Liked. Going into the game after its checks. Feedback